Wednesday, May 28, 2014

Magical Attunement

Magical attunement is a way for DM's to manage magical item use in their games.  It allows a player to use an item and create a bond with the magical object. Magical potions and scrolls need never be attuned. However, staff, wands, rods, rings, weapons, and any other type of magical item needs to be attuned to a character...

The D&D playtest states that the maximum number of magical items a character can attune themselves to is three. Attunement offers great rewards and comes with restrictions that are adjucated by the DM. Artifacts like the Hand of Vecna come with a list of restrictions based on attunement with the item. However, magical items have no set boon or restrictions set to them. Instead the DM comes up with a history and adjucates how the items interacts with the players character. 

One of the major risks of attuning a magical item is that one runs the risk of becoming a thrall to the item. The more magical items attuned, the more likely a player character will succumb to the will of a magical item.
For more on this new rule from D&D next follow the link to the Wizards of the Coast website here: http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20140512. Mike Mearls also covers identifying magical items and how the identify spell affects what one knows about the magical properties of an item.
I think this is an interesting rule and brings back an emphasis on DM adjucation. Which I have found lost its way through the last three editions. 

Share your thoughts.

Later


Argon

Monday, May 19, 2014

Sunsebb Sodality




Not much is known about this religious sect that venerates Saint Kargoth and his fellow death knights.  There appears to be no cohesive structure to this organization. Yet somehow it is rumored to have existed for over 300 years...  

The King of Death Knights himself seems to care little for this cult. Its members gain no divine powers or spells from the death knights they worship. One could assume that the death knights might use this group in some regard. They could be mortal forces to invoke the death knights will. Perhaps the death knights choose their undead servants from its members. Though one would wonder why they're renegade sects of hextorians who venerate Kargoth, and what if any connection they have to the Sodality itself?

I wonder if anyone has utilized this little known religious cult in any of their Greyhawk games? If so what have you done with them, and what role did they play in your campaign?   
     
Later
Argon